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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
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Bacon ipsum dolor sit amet salami ham hock ham, hamburger corned beef short ribs kielbasa biltong t-bone drumstick tri-tip tail sirloin pork chop. Read more
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In the last blog post I explained what is a particle filter and how we can build one using pygame and python.In this post, I will walk you through the steps to build a 2D robotic car and get it running using PD control. Read more
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Robot world is exciting! For people completely unaware of what goes inside the robots and how they manage to do what they do, it seems almost magical.In this post, with the help of an implementation, I will try to scratch the surface of one very important part of robotics called robot localization. Read more
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Convolutional Neural Networks or ConvNets or CNNs are biologically inspired varients of Multilayer Perceptrons(MLPs).They are probably the biggest reasons why AI agents are able to play ATARI games, are creating master piece artwork and cars have learnt to drive by themselves.Not only this, they are also being used in Natural language processing and text classification. Read more
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Last year I did one project on Cognitive Healthcare which used Hierarchical Temporal Memory or HTM.Through this post, I have tried to put down my understanding of Numenta’s HTM. Before getting to it, it is important to understand the functioning of the neocortex to process sensory inputs from the physical world because HTM is inspired by the same. Read more
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Hi everyone! This blog post is about a project I did couple of months ago on Physical Web.I will not go deep into the literature and will dive straight into the implementation part.For more information on Physical Web follow this link. Read more
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Hello people!The following project is a basic implementation of what can later give rise to a dedicated social network for sensors. Have you ever wondered how would it be if all your inanimate things can talk on social network like Facebook, twitter? Green-house updating it’s health on it’s timeline? This project is an effort to give social life to the “things”. Read more
This is an ongoing project whose main goal is to teach manipulation tasks to the robot by observing humans perform the tasks. This observation is fed to the robot in the form of image sequences or a video. In this post I will try to explain some of the preliminary implementation of one part of the project that is estimating the target position. Read more
</article> </div>This project implements autonomous navigation of an ARDrone in Gazebo simulator. Q-Learning algorithm was used in a simple gridworld setting. The state space included the current coordinates of the drone. A reward of -1 was given upon not ending up in the goal state and a reward of +100 was awarded for reaching to the goal.In the demonstration below, white spot shows the starting point and the red spot is the goal. Read more
</article> </div>This project develops on the assignment given in the Udacity's course on Artificial Intelligence for Robotics by Sebastian Thrun. I wanted to build a GUI that could better illustrate the concepts in the course. I used pygame to build an application that demonstrates planning, navigation and control using concepts like A-star, particle filter, PID control, etc. Read more
</article> </div>A snake game built with python and pygame. The target is to eat apples and grow bigger. Read more
</article> </div>A tank game built with python and pygame. The target is to destroy the opponent with shell fire. Read more
</article> </div>This is an ongoing project whose main goal is to teach manipulation tasks to the robot by observing humans perform the tasks. This observation is fed to the robot in the form of image sequences or a video. In this post I will try to explain some of the preliminary implementation of one part of the project that is estimating the target position. Read more
Machine learning algorithms have found several applications in the field of robotics and control systems. The control systems community has started to show interest towards several machine learning algorithms from the sub-domains such as supervised learning, imitation learning and reinforcement learning to achieve autonomous control and intelligent decision making. Amongst many complex control problems, stable bipedal walking has been the most challenging problem. Read more
This project implements autonomous navigation of an ARDrone in Gazebo simulator. Q-Learning algorithm was used in a simple gridworld setting. The state space included the current coordinates of the drone. A reward of -1 was given upon not ending up in the goal state and a reward of +100 was awarded for reaching to the goal. Read more
This project develops on the assignment given in the Udacity’s course on Artificial Intelligence for Robotics by Sebastian Thrun. I wanted to build a GUI that could better illustrate the concepts in the course. I used pygame to build an application that demonstrates planning, navigation and control using concepts like A-star, particle filter, PID control, etc. Read more
A snake game built with python and pygame. The target is to eat apples and grow bigger. You lose if you hit the edges or collide with the snake body. Read more
A tank game built with python and pygame. The target is to destroy the opponent with shell fire! Read more
I have tried couple of reinforcement learning algorithms like policy gradients, q-learning on OpenAI Gym environments. Read more
Published in Exploring New Media Worlds, 2008
Published in Annual Wikimedia Conference (Wikimania), 2008
Published in Annual Conference on Science and Technology in Society, 2009
Published in Media in Transition 6, 2009
Published in First Annual Wikiconference NYC, 2009
Published in the Second Annual Media Sociology Forum, 2009
Published in International Symposium on Wikis and Open Collaboration, 2009
A short paper showing the recent explosive growth of automated editors (or bots) in Wikipedia, which have taken on many new tasks in administrative spaces. Read more
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2009
Published in Critical Point of View: Wikipedia and the Politics of Open Knowledge, 2010
Published in Conference on Computer Supported Cooperative Work, 2010
This paper traces out a heterogeneous network of humans and non-humans involved in the identification and banning of a single vandal in Wikipedia. Read more
Published in Critical Point of View: Wikipedia and the Politics of Open Knowledge, 2010
Published in Wikimania 2010, 2010
A panel intended to foster a dialog between academic researchers who study Wikimedia projects and the Wikimedia community. Read more
Published in Hawaii International Conference on System Sciences, 2011
We detail the methodology of ‘trace ethnography’, which combines the richness of participant-observation with the wealth of data in logs so as to reconstruct patterns and practices of users in distributed sociotechnical systems Read more
Published in Digital Media and Learning (DML), 2011
Published in International Symposium on Wikis and Open Collaboration, 2011
This paper investigates Wikipedia's article deletion processes, finding that it is heavily populated by specialists. Read more
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2011
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2011
Published in GCOE International Symposium on Informatics Education, 2012
Published in Conference on Human Factors in Computing (CHI), 2012
We introduce IP over Xylophone Players (IPoXP), a novel Internet protocol between two computers using xylophone-based Arduino interfaces Read more
Published in Conference on Human Factors in Computing (CHI), 2012
Published in International Conference on Weblogs and Social Media (ICWSM), 2012
A descriptive study of Wikipedia's highly-automated socialization processes and an A/B test to improve templated messages to newcomers. Read more
Published in Infosocial, 2012
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2012
Published in International Symposium on Wikis and Open Collaboration (WikiSym 2012), 2012
Published in Social Aspects of Information Systems course, 2013
An introduction to Actor Network Theory for students in the Masters of Information Management and Systems (MIMS) course Read more
Published in Conference on Computer Supported Cooperative Work, 2013
This paper establishes a quantitative metric for measuring editor activity through temporal edit sessions. Read more
Published in ACM Conference on Computer-Supported Cooperative Work (CSCW), 2013
Published in Theorizing the Web, 2013
Published in International Symposium on Wikis and Open Collaboration (WikiSym 2012), 2013
This paper examines what happened when one of Wikipedia's counter-vandalism bots unexpectedly went offline. Read more
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2013
Published in Annual Meeting of the Association of Internet Researchers (AoIR), 2013
Published in Bangkok Scientifique, 2013
A talk introducing various concepts around large-scale data analysis to a general audience, including spam detection and governmental survellance. Read more
Published in Robots and New Media, 2014
A panel discussing the ethical and political issues that are raised with autonomous robots and software bots. Read more
Published in History of Information, 2014
A lecture on the history of Wikipedia, in the broader context of the history of reference works. Read more
Published in Theorizing the Web, 2014
Published in The Contours of Algorithmic Life, 2014
Published in Annual Meeting of the International Communication Association (ICA), 2014
This panel focuses on the challenges faced by researchers conducting mixed-method research into online platforms, particularly where large amounts of data are widely available. Read more
Published in Annual Meeting of the International Communication Association (ICA), 2014
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2014
Published in Annual Meeting of the Association of Internet Researchers (AoIR), 2014
Published in Human Computation Conference (HCOMP), Citizen-X Workshop, 2014
We review various crowdsourcing and collective action systems, identifying particular sets of civic values and assumptions. Read more
Published in Berkman Center for Internet and Society, 2014
Published in CSCW Workshop on Ethics for Studying Sociotechnical Systems in a Big Data World, 2015
Published in CSCW Workshop on Feminism and Feminist Approaches in Social Computing, 2015
Published in ISchools Conference, 2015
Published in Social Aspects of Information Systems course, 2015
An overview of how various online platforms moderate content, discussing issues that link up to the theories discussed in the Social Aspects of Information Systems class. Read more
Published in Social Aspects of Information Systems course, 2015
An overview of Wikipedia and other peer production platforms, discussing issues that link up to the theories discussed in the Social Aspects of Information Systems class. Read more
Published in Annual Meeting of the International Communication Association (ICA), 2015
In this talk, I examine the early history of “anyone can edit” wiki software – originally developed in 1995, six years before Wikipedia’s origin – focusing on the ways in which this technological infrastructure has been repurposed across communities, domains, and scales. Read more
Published in Annual Meeting of the Association of Internet Researchers (AoIR), 2015
This presentation introduces bot-based collective blocklists (or blockbots) in Twitter, which have been created to help various groups better moderate their own experiences on the site. Read more
Published in Crowdsourcing and the Academy Symposium, 2015
A panel discussing how academics use crowdsourcing in research. Read more
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2015
I examine the roles that automated software agents (or bots) play in the governance and moderation of Wikipedia, Twitter, and reddit – three online platforms that differently uphold a related set of commitments to ‘open’ and ‘public’ online participation. Read more
Published in Wikipedia 15th Anniversary Birthday Bash, 2016
A short talk to open up an event celebrating the 15th anniversary of Wikipedia. The prompt we were given was "Why [x] is my favorite contribution to Wikipedia." Read more
Published in The Hacker Within, BIDS, 2016
A tutorial (with Jupyter notebooks) about how to use APIs to query structured data from Wikipedia articles and the Wikidata project. Read more
Published in Theorizing the Web, 2016
Published in Theorizing the Web, 2016
Published in Algorithms, Automation, and Politics workshop, 2016
I discuss how algorithmic systems are deployed to enforce particular behavioral and epistemological standards in Wikipedia, which can become a site for collective sensemaking among veteran Wikipedians. Read more
Published in Big Data: Critiques and Alternatives workshop, 2016
I discuss four data-intensive activist projects as "successor systems," discussing the political and epistemological implications of using data to advance activist projects. Read more
Published in Annual Meeting of the International Communication Association (ICA), 2016
This panel extends discusses the potentials and complications of mixed-methods research in big data studies, specifically in cases when population-level data is available. Read more
Published in Communicating with Machines workshop, 2016
I discuss cases from a multi-year ethnographic study of automated software agents in Wikipedia, where ‘bots’ have fundamentally transformed the nature of the ‘anyone can edit’ encyclopedia project. Read more
Published in SciPy, 2016
Many open source, volunteer-driven projects begin with a small, tight-knit group of collaborators, but then rapidly expand far faster than anyone expects or plans for. I discuss cases of governance growing pains in Wikipedia, which have many lessons for running open source software projects. Read more
Published in PyData SF, 2016
Wikipedia relies on one of the world’s largest open collaboration communities. Since 2001, the community has grown substantially and faced many challenges. This presentation reviews research and initiatives around community sustainability in Wikipedia that are relevant for many open source projects, including issues of newcomer retention, governance, automated moderation, and marginalized groups. Read more
Published in Annual Meeting of the Society for the Social Study of Science (4S), 2016
Wikipedians rely on software agents to govern the ‘anyone can edit’ encyclopedia project, in the absence of more formal and traditional organizational structures. Lessons from Wikipedia’s bots speak to debates about how algorithms are being delegated governance work in sites of cultural production. Read more
Published in The 21st Annual BCLT/BTLJ Symposium, 2017
This talk is part of a panel session titled “Demystifying Algorithmic Processes: What is the role of algorithms in online platforms, what can they do and not do, and how should they be governed?” Read more
Published in JupyterCon, 2017
We (Stuart Geiger, Brittany Fiore-Gartland, and Charlotte Cabasse-Mazel) share ethnographic findings made observing and working with Jupyter notebooks, focusing on how people use Jupyter to create and deliver computational narratives in particular local contexts, like classrooms, hackathons, research collaborations, and more. Read more
Published in 2017 Annual Meeting of the Society for the Social Studies of Science (4S), 2017
An overview of how to study data science ethnographically by personally engaging in various practices of data science. Read more
Published in Berkeley Institute for Data Science, 2017
Ethnography is traditionally a qualitative and inductive methodology – with its origins in cultural anthropology – that is now widely used to holistically investigate people’s lived experiences in and across cultures. In this talk, I define and discuss two ways of thinking about the role of ethnographic methods around computation, then discuss how my research relates to both. Read more
Published in UC-Berkeley Department of Statistics: Reproducible and Collaborative Data Science, 2017
A guest lecture for Fernando Perez’s STAT 159/259 course on Reproducible and Collaborative Data Science, in which I discuss issues of open science and reproducibility around our recent paper Operationalizing conflict and cooperation between automated software agents in Wikipedia: A replication and expansion of ‘Even Good Bots Fight’ Read more
Published in 2017 Annual Meeting of the Association of Internet Researchers, 2017
This paper examines the early history of “anyone can edit” wiki software – originally developed in 1995, six years before Wikipedia’s origin. While today, the idea of a wiki is associated with large-scale, massively-distributed encyclopedic knowledge production, this was not always the case. Articles on pre-Wikipedia wikis were often closer to a Joycean stream of consciousness than Wikipedia’s Britannica-inspired texts that speak in single voice, and the underlying wiki platform lacked many of the affordances that are now taken for granted in wiki platforms. In fact, the creator of the first wiki advised Wikipedia’s co-founders that the goals of creating a general-purpose encyclopedia and a wiki were inherently contradictory. Read more
Published in Bay Area Science Festival, 2017
Today, “artificial intelligence” seems to be everywhere – in our phones, vacuums, hospitals, and inboxes – but it can be hard to separate science fiction from science fact. Many discussions about AI imagine a fully autonomous superintelligence that designs itself with little to no human intervention, making decisions in ways that humans cannot possibly understand. Yet the work of designing, developing, engineering, training, and testing such systems requires a massive amount of human labor, which is typically erased when such systems are released as products. In this talk, I give a human-centered, behind-the-scenes introduction to machine learning, illustrating the creative, interpretive, and often messy work humans do to make autonomous agents work. Understanding the humanity behind artificial intelligence is important if we want to think constructively about issues of bias, fairness, accountability, and transparency in AI. Read more
Published in School of Information and Library Science, University of North Carolina at Chapel Hill, 2018
Ethnography is traditionally a qualitative and inductive methodology that is now widely used to holistically investigate people’s lived experiences in and across cultures. In this talk, I define and discuss two ways of thinking about the role of ethnographic methods around computation, then discuss how my research relates to both. Read more
Published in School of Information Sciences, University of Illinois at Urbana-Champaign, 2018
Ethnography is traditionally a qualitative and inductive methodology that is now widely used to holistically investigate people’s lived experiences in and across cultures. In this talk, I define and discuss two ways of thinking about the role of ethnographic methods around computation, then discuss how my research relates to both. Read more
Published in College of Information Studies, University of Maryland at College Park, 2018
Ethnography is traditionally a qualitative and inductive methodology that is now widely used to holistically investigate people’s lived experiences in and across cultures. In this talk, I define and discuss two ways of thinking about the role of ethnographic methods around computation, then discuss how my research relates to both. Read more
Published in UC-Berkeley: Human Contexts and Ethics of Data course, 2018
A guest lecture for Cathryn Carson and Margo Boenig-Liptsin’s course on Human Contexts and Ethics of Data (HIST 182C, STS 100C), focusing on how various publics generate, analyze, and interpret data. Read more
Published in University of Manchester, Data Science Institute, 2018
In this talk, I discuss the role of qualitative and ethnographic methods in relation to computer, information, and data science. These holistic, reflexive, and meta-level approaches to studying data and computation in context help us better understand how to both support and practice data analytics at various scales. Read more
Published in IT University of Copenhagen, ETHOSlab, 2018
Ethnography is traditionally a qualitative and inductive methodology that is now widely used to holistically investigate people’s lived experiences in and across cultures. In this talk, I define and discuss two ways of thinking about the role of ethnographic methods around computation, then discuss how my research relates to both. Read more
Published in Open Science Symposium, Department of Second Language Studies, University of Hawaiʻi at Mānoa, 2018
Openness in science is hard to disagree with as an abstract principle, but what exactly do we mean when we call for science to be made open – or more open than before? In this talk, I introduce and unpack the many different goals, strategies, products, values, and assumptions of the broad open science movement. Read more
Published in University of California at San Diego, The Design Lab, 2018
In this talk, I discuss the role of qualitative and ethnographic methods in relation to computer, information, and data science. These holistic, reflexive, and meta-level approaches to studying data and computation in context help us better understand how to both support and practice data analytics at various scales. Read more
Published in 2018 Annual Conference of the International Communication Association, 2018
How can institutions that own and operate large-scale social media platforms come to know “their users” at scale? In this talk, I discuss ways of knowing user populations at scale, drawing on Foucault’s account of governmentality, particularly the role of statistics in the formation of the modern nation state. Read more
Published in 2018 European Conference on Computer-Supported Cooperative Work, 2018
Data analytics increasingly relies on open source software (OSS) libraries that extend scripted languages like python and R. Software documentation for these libraries is crucial for people across all experience levels, but documentation work raises many challenges, particularly in open source communities. In this collaboration between ethnographers and data scientists, we discuss the types, roles, practices, and motivations around documentation in data analytics OSS libraries. Read more
Published in Machine Learning and User Experience San Francisco (MLUXSF), 2018
With the rise of Machine Learning and AI to solve human-focused needs, how do we design and use data science ethically to help empower and support people? Read more
Published in ACM International Symposium on Open Collaboration (OpenSym), 2018
We reflect on a decade of studying Wikipedia using qualitative and quantitative methods. Read more
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Graduate course, Teaching assistant
CCTP-505 is an introduction to the Communication, Culture, and Technology M.A. program at Georgetown, which all incoming CCT students must take their first semester. Read more
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Graduate course, Teaching assistant
CCTP-783 is a core methods course for the CCT program, one of multiple classes M.A. students can take to satisfy their core methods requirement. Read more
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Graduate course, Teaching assistant
INFO 203 is a required course for the UC-Berkeley's Master of Information Management & Systems (MIMS) program, and open to graduate students from all departments. Read more
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Graduate course, Teaching assistant
INFO 203 is a required course for the UC-Berkeley's Master of Information Management & Systems (MIMS) program, and open to graduate students from all departments. Read more
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Undergraduate course, Teaching assistant
INFO 103 is an elective undergraduate course in the UC-Berkeley School of Information, crosslisted with History, Media Studies, and Cognitive Science. Read more
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Undergraduate course, Adjunct lecturer
SOC 167 is an elective undergraduate course in UC-Berkeley's Sociology Department, providing a wide overview to how classic concepts in the social sciences play out in social media and virtual communities Read more
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Undergraduate course, Instructor of record
SOC 167 is an elective undergraduate course in UC-Berkeley's Sociology Department, providing a wide overview to how classic concepts in the social sciences play out in social media and virtual communities Read more
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Software Carpentry is a global non-profit organization that provides free, short workshops on scientific computing and data science. I have been a certified instructor with SWC since May 2016. Read more
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Since Fall 2016, I have been the lead coordinator for The Hacker Within, a weekly peer learning group for scientific computing and data science, which is run out of the Berkeley Institute for Data Science. Read more